Fear Extraction Point Resolution6/9/2021
Aristide explains that instead of destroying Alma, she plans to seal Becket and Alma inside the device together, so Aristide can use Alma as leverage against ATC.Interactive Entertainment Composer(s) Nathan Grigg Series F.E.A.R.Engine LithTech Jupiter EX Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release NA: February 10, 2009 1 PAL: February 13, 2009 1 Genre(s) First-person shooter, survival horror Mode(s) Single-player, multiplayer.Interactive Entertainment for Microsoft Windows, PlayStation 3 and Xbox 360.
It is the sequel to F.E.A.R. F.E.A.R. series. It was released on February 10, 2009 and was made available on Steam two days later on February 12, 2009. An expansion, F.E.A.R. Reborn, was released on September 3, 2009. ![]() New features in the game include iron sight aiming, creating cover by pushing objects, and the ability to use mechs during vehicle segments. However, the game allows the player to replay any level from the main menu after first completing that level. Upon arrival, the penthouse is attacked by ATC Securitys black ops, dispatched by the Corporations Board of Directors. After saving Aristide, operator Michael Becket uncovers hints of a project known as Harbinger, which involves himself and several of his teammates. Aristide claims that Becket and his team are the only way to stop Alma, but before she can elaborate, the F.E.A.R. Point Man detonates the Origin Facilitys reactor. The hospital comes under attack by ATC clean-up crews led by Colonel Vanek, and Becket must fight his way out. While escaping, Becket receives communications over his radio from a man who calls himself Snake Fist. After escaping the hospital and confronting the commander of the ATC forces, Becket fights his way to the surface, where he encounters the reactivated clones of Replica troops. As he moves to the surface, Becket is repeatedly assaulted in hand-to-hand combat by Alma, who (according to Snake Fist) is trying to absorb Becket, drawn by the psychic signal he now emits after being psychically altered in an attunement chamber that Aristide tricked him into entering. Now consisting only of Becket, his superior Lieutenant Stokes, Sergeant Morales, and Sergeant First Class Keegan, the squad moves to nearby Wade Elementary, a school now controlled by ATC Security, where Snake Fist and Aristide are hiding. Becket discovers that the basement of the school is another ATC research facility, for a project known as Paragon. Here, Becket discovers that Project Harbinger was an attempt to create more psychic commanders similar to Paxton Fettel, a major antagonist from the original game, and that Becket and Keegan were the most promising subjects. It is during a confrontation with Alma in the school that she shows a sudden reaction to Beckett, creating a third form of a naked and sexually provocative Alma. Snake Fist reveals himself as Terry Halford, a researcher for ATC, and explains that the only way to defeat Alma is to travel to an Armacham facility inside a nuclear reactor on nearby Still Island, which houses a device that can amplify psychic power. As Becket and Halford prepare to head back to the surface, Halford is decapitated by a Replica assassin. Becket follows and tries to recover Keegan, but is instead delayed by Replica forces. After fighting off both the enemy soldiers and more of Almas assaults, he eventually reunites with the remainder of the squad underneath Still Island and heads for the ATC facility. Becket enters the psychic amplifier, and as Stokes prepares to power up the machine, she is killed by Genevieve Aristide.
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